They behave similarly to their appearances in Bubble Bobble and Rainbow Islands. Maitas return in Parasol Stars, appearing in only in the final world, the Underworld. The second boss of the game is a giant Maita known as Jam, who is encountered on Round 50. Maitas make another appearance as a common enemy in the Game Boy version of Bubble Bobble, behaving identically to their appearance in the original game once again. They behave similarly to their appearance in Bubble Bobble, conjuring boulders to roll at the player. Maitas reappear in Rainbow Islands as enemies in the game's final world, Bubble Island. Additionally, a giant Maita known as Super Maita appears as a boss on Round 48. Maitas reprise their role from the original Bubble Bobble in Final Bubble Bobble, an expanded port of the game released for the SEGA Master System. They walk back and forth, pushing boulders at the player if they approach them. Two giant Maitas appear on Round 96, carrying Betty and Patty to the bottom of the Cave of Monsters. Maitas reappear as a common enemy in Bubble Bobble. At the end of the game, seven Maitas are seen dancing during the wedding. If the player runs out of time, five more Maitas will appear, pushing the boulder into the exit and causing the player to lose a life. During each round, a Maita appears at the top of the stage, pushing a boulder towards the exit to the stage. Maitas make their first appearance in Chack'n Pop as an enemy that enforces the game's time limit. Additionally, in Super Puzzle Bobble, the playable Maita is seen transforming to and from an owl. They have also been shown to be able to levitate briefly, as shown in some of their appearances in the Bust-A-Move series. Maitas' main form of attack is conjuring and throwing boulders at their opponent via magical abilities. In Bust-A-Move Islands is shown wearing a yellow cape, a feature that is retained in their appearance in Bubblun Attack. It is stated that no one has even seen what they look like beneath their robes. They have prominent red eyes and blue feet, as well as faces covered in shadow from their hoods. Finally, "Edit Mode" gives you a chance to see how creative you are in designing your own puzzles.Maitas are small ghost-like creatures clad in white robes. "Win Contest" tests how many victories you can achieve in a row, while "Collection" offers a selection of 1,020 puzzles. "Challenge" is a series of five rounds with five stages apiece, in which you'll be graded on both your performance and technique. "Multiplayer" has you competing against up to three players (computer or human) as you play for points or wins. The object is to advance through a specific number of rounds until the game is complete. "Arcade" has you choosing one of three difficulty levels, a character, and whether you are competing against yourself, the computer, or a friend. As in the original, the object of the game is to clear a screen filled with bubbles before the ceiling collapses.īust-A-Move '99 features six different game types: Arcade, Multiplayer, Challenge, Win Contest, Collection, and Edit Mode. New features include four-player support for simultaneous competition, an edit mode that lets you create up to 25 puzzles to stump your friends, and eight selectable "characters" with individual attack ratings. Bountiful bubble-busting begins anew in this sequel to 1998's Bust-A-Move 2: Arcade Edition on Nintendo 64.
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